The game doesn’t encourage the killing of virtual civilians, but merely uses them to mirror real life warfare. ![]() The series’ latest installment, “Modern Warfare 2”, reaches new heights of realism where the gamer is immersed in several scenes with blurry rules of engagement. The Call of Duty franchise is a video game series produced by California-based Activision Blizzard, featuring US soldiers and their allies, which rose to prominence thanks to its Hollywoodian rendition of a modern battlefield. Yet nobody noticed that the commercial success of “Call of Duty – Modern Warfare 2” was partly built on the implicit - but pervasive - notion that the blood of foreign civilians is more dispensable than that of Americans. It also broke new piracy records, earning the dubious title of the most pirated game of 2009 (over five million downloads). It shot past the one billion dollars in revenue mark, just like "Avatar”, but without grabbing the media attention that James Cameron’s 3D blockbuster received. ![]() It’s the biggest ever video game release, whose first five days of sales outperformed any entertainment release - be it books, cinema, music, or DVDs.
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